#camera
set_camera pos         {-5,1,-5}
#set_camera rotation    {0,0,0}
set_camera look        {0,0,0}
set_camera up_vector   {0,1,0}
set_camera units       5

set_scene width       340
set_scene height      340
set_scene sub_var		10
set_scene sub_dis		64
set_scene sub_level	1
set_scene max_recurs	2
set_scene debug_level	5

#light white above
obj_start
obj_type    light
pos         -4 0 -2
ambient     200	200	200
diffuse     200 200 200
specular    200 200 200
spec_alpha  1

#spheres
obj_start
obj_type    sphere
pos         1 0 0
radius      1
ambient     00 0 0
diffuse     255 0 0
specular   0 0 0
spec_alpha  4
reflect		0

addpostshader convolve 3,3,{1,2,1,2,4,2,1,2,1}
